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Mechanics Showreel

Mechanics Showcased

All Mechanics shown have been made in Unreal Engine 5.

 

In order of appearance:

  1. Rope Swing and Hookshot mechanics from my personal project - Aether Hook.

  2. Double and Triple jumps, with the latter providing a massive forward boost, resets on landing.

  3. Toggle ability to see collectable items through walls.

  4. Teleport platforms, multiple senders can be linked to one receiver.

  5. In same project but not shown, there is a Slow Time mechanic to help aim shots (sets time dilation with a timeline to update UI for duration and cooldown).

  6. Ultrahand, Recall and Fuse powers from Tears of the Kingdom made for a Game Prototyping module at Teesside University.

  7. "Respawn" portal in Aether Hook, catches the player if they fall and sends them back to their most recent checkpoint.

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Some of the main blueprints in Aether Hook are available at:

https://blueprintue.com/profile/milobarry/

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