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MILO BARRY
MECHANICS DESIGNER
Mechanics Showreel
Mechanics Showcased
All Mechanics shown have been made in Unreal Engine 5.
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Rope Swing and Hookshot mechanics from my personal project - Get The Hook.
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Double and Triple jumps, with the latter providing a massive forward boost, resets on landing.
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Toggle ability to see collectable items through walls.
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Teleport platforms, multiple senders can be linked to one receiver.
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In same project but not shown, there is a Slow Time mechanic to help aim shots (sets time dilation with a timeline to update UI for duration and cooldown).
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Ultrahand, Recall and Fuse powers from Tears of the Kingdom made for a Game Prototyping module at Teesside University.
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"Respawn" portal in Get The Hook, catches the player if they fall and sends them back to their most recent checkpoint.
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