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Mechanics Showreel

Everything shown has been made using Unreal Engine 5's blueprints.

(Rest In Peace, BlueprintUE.com. No longer available in the UK)

AetherHookTitleBig.png
Link--Streamline-Twemoji-Emoji (1)_edite
Normaby Thumbnail.png
Link--Streamline-Twemoji-Emoji (1)_edite

Other Projects Featured in the Showreel:

​​​​​Sky Cooper

As there was a lot of variety in the platforms used in this level, I made a tool to easily swap between the 5 variations, and combined the functionality with the destructible versions of airships that can be destroyed by the boss of the level, so only one actor class was needed for the level designers.

Not Tears of the Kingdom

A first-year university project at Teesside University but one I am still proud of. We were tasked to recreate the powers from The Legend of Zelda: Tears of the Kingdom. The player is able to pick up items using Ultrahand, and can use Fuse to join physics objects together. If the meshes have sockets then the power will attempt to join the objects at the sockets. 

The player is able to use Recall to rewind physics objects through time, or to have certain objects rewind on set tracks.

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